Anecdotally, I’ve heard from a lot of people who say they’re tired of roguelites. There’s been a years-long run on this genre, especially in the indie space where drilling down on systems, rather than expensive environments and setpieces, can be cost-effective while still producing something exciting and worthwhile. Because a roguelite game can take so many different shapes, I’ve not yet had my fill of them. Maybe fatigue will set in one day, though if games in the genre continue to be as great as Wild Bastards, I don’t think I’ll ever grow weary of them.
Wild Bastards comes from Blue Manchu, the same studio that released Void Bastards in 2019. Like that prior project, Wild Bastards is a strategy-shooter hybrid wrapped in a roguelite framework. But where Void Bastards drew clear inspiration from games like BioShock and System Shock 2, comparisons for Wild Bastards are harder to draw. It’s a fascinating blend of arena shooter, turn-based strategy, and even something like a single-player hero shooter all in one.
Wild Bastards is a sci-fi western mash-up with the same subtle sense of humor as the team’s last game. In it, you’ll explore procedurally generated clusters of planets in the hopes of reassembling your posse against all odds. Thirteen outlaws were killed by the game’s main antagonist, and it’s up to you to resurrect them and reassemble the titular Wild Bastards crew.